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Simcity socials
Simcity socials












  1. #SIMCITY SOCIALS UPGRADE#
  2. #SIMCITY SOCIALS FULL#

It also increases the level of the mayor's house.

  • Population increases unlock specific quests or buildings.
  • Many collectibles are connected specifically with the type of building they can be released from, such as ticket stubs from attractions or x-ray plates from hospitals. These are used in developing structures after they have been bought or completing quests.
  • Collectibles are items that are released by interacting with structures.
  • #SIMCITY SOCIALS FULL#

    When experience reaches 100%, there is a reward of simoleons, one diamond, and full energy replenishment. Experience (XP) appears as turquoise stars and builds a player's level.Fame can be used for a variety of special purchases.

    simcity socials

    Fame develops as the player interacts with neighboring territories.They are accumulated by interacting with factories or sending trains from the station.

    #SIMCITY SOCIALS UPGRADE#

    Materials are used to build and upgrade many structures.They are accumulated mainly by interacting with businesses, but also from farms and student jobs. Diamonds are required to purchase premium content, but can also be used to skip quests, collectible requirements, and wait time. Diamonds are also earned on certain quests and every time the player (as mayor) increases a level of experience.Energy is fully replenished when a player reaches the next level of experience. Energy can also be gifted by other players (it does not reduce a donor's own energy resources), and can be earned by visiting neighboring cities and performing actions. It can be purchased as batteries which can be used to replenish energy later in the game. It recovers at the rate of one energy every three minutes. Energy is a resource needed for many actions.With new quests, new buildings and new collectibles are introduced. Completion of these quests unlock exclusive buildings not available at any other time. Some resources replenish over time while other resources are obtained for direct actions with buildings, visiting neighbors or requesting resources from them, or can be purchased with credit card or PayPal from the developer's online store.Īdditional themed quests that are only available for a limited amount of time, such as a week or two, regularly appear. Development is performed by clicking directly on city buildings or surrounding undeveloped land, accessing a menu where resources can be purchased or manipulated (and some resources temporarily stored) or through a series of online dialogues that form quests. Players must collect various resources which are then consumed to develop or maintain the city. Like its forebear, SimCity, the objective is to design and build a city without specific goals although in SimCity Social, optional goals are introduced in the form of quests Game Play














    Simcity socials